Session 3 Blog Post

SUMMARY

Role

Level Designer, and UI/HUD

Intention (SMART Goal)

By January 28th, as a part of team 2, I will explore level design by following unity learn, I will have learned how to code and will have designed different types of rooms to implement into the game

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Gavin Simons, a game designer for Hades.

Hades is a big inspiration for this game, with the roguelike mechanics and sword fighting gameplay.

Training Source(s)

  1. You must take into account multiple variables when designing a game. 1:26

2. Working with your team to balance these aspects is important. 1:44

3. Once you are ready, you should create a rough draft of how your level design will work. 2:11

4. After the rough draft is approved, you will create it in the game, and playtest it to make sure it is good. 2:40

5. Research parts of your level before you start making it. 3:35

6. Plan the levels around mechanics in the game, so that they fit within it. 4:45

7. You need to be able to talk to people. Communicate your ideas, while listening to theirs. 5:35

8. Make sure to guide players correctly, so that they won’t get lost, frustrated, or annoyed. 5:54

Project Timeline

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

The game is not completed yet, but we have a prototype.

Skills Commentary

First, I designed the enemies and the bosses for the game. Then, I worked on the game itself. I coded the objects that would spawn in the rooms, and the enemy rooms. I also started coding the health system, but we didn’t finish it by the end of the month.

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

I helped John when he was coding things, and when we got stuck, I would try doing the simpler approach to a problem, instead of overcomplicating it, which usually worked.

Ways of Working (Communication & Collaboration)

On most of the code that I did, John helped me since I didn’t know how to use Unity that much. Because of this, I learned how to code with other people and collaborate on ideas.

Tools for Working (Info & Media Literacy)

Github, and youtube videos on how to make certain things in Unity.

Ways of Living in the World (Life & Career)

I want to become a game devoloper, so learning how to code in Unity is very important for me. Now, I feel like I could make a game on my own.

Reactions to the Final Version

We did not upload our game, since it wasn’t finished, and so nobody reacted to it.

Self-Evaluation of Final Version

While we weren’t able to finish our game, we didn’t expect to, and the product we got out of it can be easily made into a better one in the next couple of months. I was pretty proud of myself for being able to learn Unity and do some of the coding, especially considering I had covid and missed about half of the month.

What I Learned and Problems I Solved

I learned how to use Unity and how to code in it. I didn’t originally know what all the different types of language in Unity meant, but with John’s help I figured it.

Grammar and Spelling

I proofread it myself cause I don’t trust that John guy.

Editor

John Zickuhr