SUMMARY
Role
Room Designer
Intention (SMART Goal)
By March 2nd, as the room designer for team 2, I will create preset rooms that will generate in the levels by following how Spelunky makes it’s random generation for our Session 4 project.
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
Derek Yu created the level design system for Spelunky, which is similar to how I plan for our game’s system to work.
https://en.wikipedia.org/wiki/Derek_Yu
Training Source(s)
Project Timeline
- Basic enemy AI
- Functional Imp sprites
- Improved room generation
- Basic boss implimentation
- Basic player upgrades
Proposed Budget
Pre-Production edited by John Zickuhr
PRODUCTION – ACTION
The (FILM, SOUND, or GAME Creation)
https://leotheweeb.itch.io/unity-rogue-like
Skills Commentary
I made preset rooms that will generate into levels when the game starts. I also made arrow traps that will shoot players.
POST-PRODUCTION – REFLECTION
21st Century Skills
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
I encountered a bug where arrow traps wouldn’t destroy arrows that hit arrow traps, but I figured out the problem and made it so that they could destroy each other.
Ways of Working (Communication & Collaboration)
When I needed advice, I would get help from John, since he’s better at coding than me.
Tools for Working (Info & Media Literacy)
By looking at the way that Spelunky does level creation, I created a random generation for the levels in our game.
Ways of Living in the World (Life & Career)
I learned how to problem-solve, and how to code in Unity on my own.
Reactions to the Final Version
Jim told us that our game looked promising and that making a roguelike was very advanced for most freshmen.
Self-Evaluation of Final Version
I’m a little disappointed that we didn’t get the enemy ai done until the very end, meaning we didn’t have enough time to make the game fully playable, but I’m still incredibly happy with how it turned out. With a few more features, this will be a full game.
What I Learned and Problems I Solved
I learned how to code on Unity. Before, I had to ask John for help on most things, but now I am able to code for the most part on my own.
Grammar and Spelling
Grammarly and John
Editor
John
Woah this game sounds cool!