By October 14th, for the first session of game design, by following this tutorial, I will create a way to click buttons to produce babies for my September project.
Christopher Larkin is an incredibly talented composer. He made the score for Hollow Knight. It’s incredibly atmospheric and mysterious, setting up the game perfectly.
For the second session, I learned how to use unity 3d’s terrain feature to make maps for our racing game. It went very poorly at first, since package manager kept importing packages that didn’t have assets I needed. But, by the end of the session, I was able to make two maps that had working assets and roads.
POST-PRODUCTION – REFLECTION
21st Century Skills
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
During the second session, while I was importing packages, several assets would be missing. First, I looked up videos to find out how to fix it. Then, to solve the issue, I reimported the packages and used the HDRP wizard to convert the assets to the right version so that they would work.
Ways of Working (Communication & Collaboration)
For session 2, we all made different parts of the racing game. I made the racetrack, leo made the car, and Seth made the car’s art, for example. Then, we combined them and made sure they worked together.
Tools for Working (Info & Media Literacy)
I used this racetrack tutorial to learn how to download the racing package and use it to make the racetrack.
Ways of Living in the World (Life & Career)
I learned how to make games with genres that I am unfamiliar with. I don’t know too much about idle games or racing games, but I learned how to make games in those genres.
Reactions to the Final Version
“The gameplay and art looked unpolished.”-Hunter
“Really slow.”-Bennett.
Self-Evaluation of Final Version
In my opinion, the game isn’t nearly as bad as everybody says it is. We set out to design an idle game, and idle games are slow and monotonous by nature. However, the opinion of the consumer is always more important than the creator’s. Next time I think what would have been best is getting feedback from people earlier, so that we could fix the problems before we presented them to the class.