Session 1 and 2 Blog Post

Mario Maker
Mario Maker” by othree is licensed under CC BY 2.0.

Role

Sound Designer/Composer

Intention (SMART Goal)

By October 14th, for the first session of game design, by following this tutorial, I will create a way to click buttons to produce babies for my September project.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Christopher Larkin

  1. A game’s soundtrack should be based on what the game itself is about.
  2. A leitmotif is a theme of a character or place that comes back when that character or place comes back. Essentially a way of connecting music to certain things in the world.
  3. Leitmotifs can also be instruments, or specific things that play when something happens.

https://daily.bandcamp.com/features/christopher-larkin-review

Christopher Larkin is an incredibly talented composer. He made the score for Hollow Knight. It’s incredibly atmospheric and mysterious, setting up the game perfectly.

Training Source(s)

  1. People like watching numbers go up.
  2. Idle games are easy commitments. You can play them much more easily than you can play most other games.
  3. Somehow idle games aren’t the most cash-grabbing or monetized games out there.

Project Timeline

Proposed Budget

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

https://chsgamedesign.itch.io/period-1-team-6

Skills Commentary

https://docs.google.com/presentation/d/1KovAAuKIOdqIne7nkVOpXdzmQjHb_6t_mwhlyhBqIu8/edit#slide=id.g1176dcbe26d_0_0

For the second session, I learned how to use unity 3d’s terrain feature to make maps for our racing game. It went very poorly at first, since package manager kept importing packages that didn’t have assets I needed. But, by the end of the session, I was able to make two maps that had working assets and roads.

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

During the second session, while I was importing packages, several assets would be missing. First, I looked up videos to find out how to fix it. Then, to solve the issue, I reimported the packages and used the HDRP wizard to convert the assets to the right version so that they would work.

Ways of Working (Communication & Collaboration)

For session 2, we all made different parts of the racing game. I made the racetrack, leo made the car, and Seth made the car’s art, for example. Then, we combined them and made sure they worked together.

Tools for Working (Info & Media Literacy)

I used this racetrack tutorial to learn how to download the racing package and use it to make the racetrack.

Ways of Living in the World (Life & Career)

I learned how to make games with genres that I am unfamiliar with. I don’t know too much about idle games or racing games, but I learned how to make games in those genres.

Reactions to the Final Version

“The gameplay and art looked unpolished.”-Hunter

“Really slow.”-Bennett.

Self-Evaluation of Final Version

In my opinion, the game isn’t nearly as bad as everybody says it is. We set out to design an idle game, and idle games are slow and monotonous by nature. However, the opinion of the consumer is always more important than the creator’s. Next time I think what would have been best is getting feedback from people earlier, so that we could fix the problems before we presented them to the class.

Grammar and Spelling

Grammarly

Editor

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