May 29th-June 2nd

Session Number:6
Week Number:6
Total Estimated Hours Contributed this Week: 3
What is/was your overall goal for this week? Create level and trap concepts for the game

Work Tasks 

Date Task Description Time Spent Was / Were your choices and work Best Practices? Why? 
5/29No School0 minutes n/a
5/30 Created a google document with a list of objects I want to add to levels.12 minutes This was not a best practice since I was distracted for most of the period.
 5/31 Added more trap ideas to the google document. Began coding a crossbow trap that fires at the player. 1 hour This was a best practice cause I started work on my goals for the week.
 6/1 Worked with John and finished making a crossbow trap that hurts the player when it fires arrows. Began making a door and a key 1 hour This was a best practice since I did work that needs to be done to complete the game.
 6/2 Fixed an issue with the crossbow where its arrows would fire indefinitely 30 minutes This was a best practice since we needed to fix this issue to get one of our core parts of the game to work.

Personal Comments (Optional) 

Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here: 

May 1st- May 5th Weekly Work

Session Number: 5
Week Number: 6
Total Estimated Hours Contributed this Week: 4-5
What is/was your overall goal for this week? Balance Guns

Work Tasks 

Date Task Description Time Spent Was / Were your choices and work Best Practices? Why? 
5/1I was absent half the period because my alarm didn’t go off. When I got to school, I just watched john do a playtest of the game.30 minutes This was not a best practice, since I was gone for half the period. I did notify my team about it, which is good.
5/2 I found out that light in my map wasn’t working, so I worked on trying to fix it.1 hour This was a best practice, since it was a bug I was unaware of that caused the map to be very hard to see, so fixing it was good.
 5/3 Found out a solution to light not working by placing directional lights that point in every direction, causing everywhere in the map to be lit up. 1 hour This was a best practice, since it was a bug I was unaware of that caused the map to be very hard to see, so fixing it was good.
 5/4 Added collision to some of the boxes in the map. Also fixed a change I made to the shotgun that I accidentally deleted by downloading somebody else’s version of the game 1 hour This was a best practice, since we’re showing off our game tomorrow, meaning that working on making things playable is the highest priority. Without collision, things in the second map would not work.
 5/5 Hunter looked at our game and gave feedback. 1 hour This was a best practice, since it allowed us to get feedback on their game.

Personal Comments (Optional) 

Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here: 

I am very happy with the amount of work I have done, since I have completed everything I’ve been working on, and got to do balancing on the guns, which is something I really enjoy doing.