Session 3 2023 Production Project

SUMMARY

Role

Programmer/Enemy Designer

Intention (SMART Goal) for the Session

By Jan. 12, as the Enemy Designer for TEAM 6, I will learn and implement good enemy design into our game, by following this tutorial for Session 3.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Edmund McMillen is the creator of Binding of Issac, an incredibly popular action-rougelike. The enemy design in the game is very good, and it is the main inspiration behind my enemies.

Training Source(s)

Project Timeline

  1. Come up with ideas for the next arena
  2. Create sprites and music for it
  3. Begin coding the game
  4. implement sprites and music

Pre-production Milestones

  • Design the lava arena
  • Finish trello board
  • Create songs, sound effects, and sprites for new arena.

Production Milestones

  • Code new enemies and arena
  • Implement art into game
  • Add a progression system

Post-production

  • Finish blog post
  • Tidy up game aspects and balancing
  • Post the new game version

Proposed Budget

https://docs.google.com/spreadsheets/d/1BHYxgoam9iDNGotKXAd16FtNob-4tj83czaovkG_cOE/edit#gid=0

Evidence of Team Planning and Decisions

https://docs.google.com/document/d/1jeAAKii-vx7qmQOZCHuP-ZXikgoX38AhjqFciYmYMZ4/edit

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

https://funny-man-bryce.itch.io/arlos-game

This is the itch page for the game we created this session.

Skills Commentary

https://docs.google.com/presentation/d/1z98x61gPPDNFFj0yKFafgjNBxbuoHvJrXzSzDpCM8Xk/edit#slide=id.g1176dcbe26d_0_0

This is the slideshow that demonstrates the skills we have learned in this session.

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

Halfway through the session, we had to switch from Plastic to GitHub due to Plastic requiring a subscription. By following tutorials and googling how to set up GitHub, I was able to switch our project to it successfully. Additionally, I also solved an issue where we couldn’t upload the game because it wasn’t connected to our Unity ID. I was able to solve this issue by typing in the error messages I received to Google and using information from peers to find tutorials online.

Ways of Working (Communication & Collaboration)

I communicated to my team when I needed help with certain aspects of the game, or when I was encountering issues with Unity. I also asked the class for help with problems I had with uploading our game to Itch.io.

Tools for Working (Info & Media Literacy)

Whenever I was stuck, I searched for things online and used tutorials. Additionally, I used The Binding of Isaac as my inspiration for enemy design.

Ways of Living in the World (Life & Career)

I’ve been playing a lot of Binding of Isaac at home, which has helped me understand what I want to do for the enemies in our game.

Reactions to the Final Version

“I’m excited to see where it goes from where it is” -Spencer

It seems like most people just wanted to see how the game would turn out in the sessions to come.

Self-Evaluation of Final Version

Our game turned out pretty good, in my opinion. We didn’t reach all of the stuff we wanted to do this session, but I’m still proud we got a playable version of the game out. I think that the next session will help us get the game to a really good state.

Grammar and Spelling

Grammarly.

Editor

Larry