SUMMARY
Role
Programmer/Enemy Designer
Intention (SMART Goal) for the Session
By Jan. 12, as the Enemy Designer for TEAM 6, I will learn and implement good enemy design into our game, by following this tutorial for Session 3.
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
Edmund McMillen is the creator of Binding of Issac, an incredibly popular action-rougelike. The enemy design in the game is very good, and it is the main inspiration behind my enemies.
Training Source(s)
Project Timeline
- Come up with ideas for the next arena
- Create sprites and music for it
- Begin coding the game
- implement sprites and music
Pre-production Milestones
- Design the lava arena
- Finish trello board
- Create songs, sound effects, and sprites for new arena.
Production Milestones
- Code new enemies and arena
- Implement art into game
- Add a progression system
Post-production
- Finish blog post
- Tidy up game aspects and balancing
- Post the new game version
Proposed Budget
https://docs.google.com/spreadsheets/d/1BHYxgoam9iDNGotKXAd16FtNob-4tj83czaovkG_cOE/edit#gid=0
Evidence of Team Planning and Decisions
https://docs.google.com/document/d/1jeAAKii-vx7qmQOZCHuP-ZXikgoX38AhjqFciYmYMZ4/edit
PRODUCTION – ACTION
The (FILM, SOUND, or GAME Creation)
https://funny-man-bryce.itch.io/arlos-game
This is the itch page for the game we created this session.
Skills Commentary
This is the slideshow that demonstrates the skills we have learned in this session.
POST-PRODUCTION – REFLECTION
21st Century Skills
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
Halfway through the session, we had to switch from Plastic to GitHub due to Plastic requiring a subscription. By following tutorials and googling how to set up GitHub, I was able to switch our project to it successfully. Additionally, I also solved an issue where we couldn’t upload the game because it wasn’t connected to our Unity ID. I was able to solve this issue by typing in the error messages I received to Google and using information from peers to find tutorials online.
Ways of Working (Communication & Collaboration)
I communicated to my team when I needed help with certain aspects of the game, or when I was encountering issues with Unity. I also asked the class for help with problems I had with uploading our game to Itch.io.
Tools for Working (Info & Media Literacy)
Whenever I was stuck, I searched for things online and used tutorials. Additionally, I used The Binding of Isaac as my inspiration for enemy design.
Ways of Living in the World (Life & Career)
I’ve been playing a lot of Binding of Isaac at home, which has helped me understand what I want to do for the enemies in our game.
Reactions to the Final Version
“I’m excited to see where it goes from where it is” -Spencer
It seems like most people just wanted to see how the game would turn out in the sessions to come.
Self-Evaluation of Final Version
Our game turned out pretty good, in my opinion. We didn’t reach all of the stuff we wanted to do this session, but I’m still proud we got a playable version of the game out. I think that the next session will help us get the game to a really good state.
Grammar and Spelling
Grammarly.
Editor
Larry