SUMMARY
Role
Level Designer, and UI/HUD
Intention (SMART Goal)
By January 28th, as a part of team 2, I will explore level design by following unity learn, I will have learned how to code and will have designed different types of rooms to implement into the game
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
Gavin Simons, a game designer for Hades.
Hades is a big inspiration for this game, with the roguelike mechanics and sword fighting gameplay.
Training Source(s)
- You must take into account multiple variables when designing a game. 1:26
2. Working with your team to balance these aspects is important. 1:44
3. Once you are ready, you should create a rough draft of how your level design will work. 2:11
4. After the rough draft is approved, you will create it in the game, and playtest it to make sure it is good. 2:40
5. Research parts of your level before you start making it. 3:35
6. Plan the levels around mechanics in the game, so that they fit within it. 4:45
7. You need to be able to talk to people. Communicate your ideas, while listening to theirs. 5:35
8. Make sure to guide players correctly, so that they won’t get lost, frustrated, or annoyed. 5:54
Project Timeline
PRODUCTION – ACTION
The (FILM, SOUND, or GAME Creation)
The game is not completed yet, but we have a prototype.
Skills Commentary
First, I designed the enemies and the bosses for the game. Then, I worked on the game itself. I coded the objects that would spawn in the rooms, and the enemy rooms. I also started coding the health system, but we didn’t finish it by the end of the month.
POST-PRODUCTION – REFLECTION
21st Century Skills
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
I helped John when he was coding things, and when we got stuck, I would try doing the simpler approach to a problem, instead of overcomplicating it, which usually worked.
Ways of Working (Communication & Collaboration)
On most of the code that I did, John helped me since I didn’t know how to use Unity that much. Because of this, I learned how to code with other people and collaborate on ideas.
Tools for Working (Info & Media Literacy)
Github, and youtube videos on how to make certain things in Unity.
Ways of Living in the World (Life & Career)
I want to become a game devoloper, so learning how to code in Unity is very important for me. Now, I feel like I could make a game on my own.
Reactions to the Final Version
We did not upload our game, since it wasn’t finished, and so nobody reacted to it.
Self-Evaluation of Final Version
While we weren’t able to finish our game, we didn’t expect to, and the product we got out of it can be easily made into a better one in the next couple of months. I was pretty proud of myself for being able to learn Unity and do some of the coding, especially considering I had covid and missed about half of the month.
What I Learned and Problems I Solved
I learned how to use Unity and how to code in it. I didn’t originally know what all the different types of language in Unity meant, but with John’s help I figured it.
Grammar and Spelling
I proofread it myself cause I don’t trust that John guy.
Editor
John Zickuhr